Curious about the Marvel Rivals 202521 patch notes? This update brings balance changes to multiple heroes and team-up abilities, adjusting damage, cooldowns, and ultimate costs. Key updates affect Venom, Captain America, and Scarlet Witch, among others.
Here’s a full breakdown of the leaked patch notes.
Every change revealed in Marvel Rivals Patch Notes for 202521 update
A leaked Marvel Rivals 202521 update suggests balance changes for heroes and team-ups. Venom, Captain America, Iron Fist, and Scarlet Witch receive key adjustments, while abilities like Symbiote Bond and Frozen Chi are modified.
Posted by X0X_LEAK on X (formerly Twitter), the update is expected on February 21, 2025. Players should await official confirmation from NetEase Games.
Leaked Patch Notes
Vanguards
Venom
- Venom’s FRENZIED ARRIVAL has been changed from vertical Knockback to inwards knockback at a 75° angle
- Ultimate cost: 2800 -> 2500
Captain America
- Added the ability to use absolute will for defense during jumping
- Vibranium energy saw: Projectile speed increased from 60m/s to 80m/s. Ejection speed after a hit increased from 100m/s to 150m/s
Thor
- Removed cooldown after the Rune Awakening skill duration ends
Groot
- Groot walls can be placed up to 18m (up from 15m)
Magneto
- Primary 35 to 40
- Curtain: Energy cost 50 to 65, Maximum duration 2 to 1.5
Doctor Strange
- Base HP: 650 to 600
Duelists
Iron Fist
- Base HP increased from 250 to 300
- Jeet Kune Do’s 1st, 2nd, and 5th attack damage reduced from 32 to 30
- 3rd and 4th damage reduced from 16 to 15
- 6th damage reduced from 55 to 50
- The cooldown time of each hit to reduce the combo attack increased from 1 second to 1.5 seconds, and the damage of each hit of the Sun Punch decreased from 19 to 10
- HARMONY RECOVERY: Bonus HP provided increased from 50 to 150 with HP decay at 25/s
- DRAGON’S DEFENSE: HP converted from block increased from 150 to 200
Mr. Fantastic
- FLEXIBLE ELONGATION: Spell Field increased from 2.5 to 5m
- Now knocks enemies outwards after landing
- Charge increased from 8s to 10s
- BRAINIAC BOUNCE: Damage increased from 50 to 70
- Energy cost increased from 2800 to 3400
- Damage fall off: Dmg starts decaying at 3m to a max of 50dmg at 10m
Iron Man
- UNIBEAM: Damage increased from 120/s to 140/s
- Armor Overdrive Unibeam increased from 180/s to 190/s
Hawkeye
- Base Health: 250 to 275
- Explosive arrows: Damage decreased from 20 to 15, spell field dmg increased from 25 to 32
- CRESCENT SLASH: Cooldown decreased from 15s to 12s
- Ultimate: Bow charge speed is accelerated, Draw speed increased from 1.2 to 1.35
Storm
- Wind blade damage at 30m reduced from 70% to 60%
- Aura:
- Self-boost from 16% to 12%
- Teamboost from 8% to 10%
- Goddess Boost (Thunder): Self-boost dmg increased from 30% to 25%
Star-Lord
- Ultimate cost: From 1200 to 1800
Scarlet Witch
- Ultimate: 100 bonus HP applied on cast
- Decays at 50/s after interrupt/end
Spider-Man
- Web-Shooters: Recharge time decreased from 3s to 2.5s
Moon Knight
- Ultimate: Khonshu’s fist speed reduced
- Corrected the damage logic, removed 75 dmg for being in the middle of the spell field
- Each fist now does 150 (up from 75)
Black Widow
- Rifle Capacity increased from 8 to 15
- Ultimate: Slow down effect reduced from 80% to 55%
Focusing Hole
- Added a new effect on the hit enemy
Changes (incomplete)
Magik
- ELDRITCH WHIRL (normal): Dmg decreased from 45 to 40
- DEMON’S RAGE (normal): Dmg decreased from 80/s to 72/s
- Ultimate: Cost reduced from 3700 to 3400
Hela
- (Unsure) SOUL DRAINER: Damage falloff at 30m from 70% to 80%
These balance changes may impact the meta and gameplay strategies. Official patch notes from NetEase will confirm the final details.