Marvel Rivals Patch Notes for 202521 Update Revealed in New Leak
Photo Credit: Marvel Games Group

Marvel Rivals Patch Notes for 202521 Update Revealed in New Leak

Curious about the Marvel Rivals 202521 patch notes? This update brings balance changes to multiple heroes and team-up abilities, adjusting damage, cooldowns, and ultimate costs. Key updates affect Venom, Captain America, and Scarlet Witch, among others.

Here’s a full breakdown of the leaked patch notes.

Every change revealed in Marvel Rivals Patch Notes for 202521 update

A leaked Marvel Rivals 202521 update suggests balance changes for heroes and team-ups. Venom, Captain America, Iron Fist, and Scarlet Witch receive key adjustments, while abilities like Symbiote Bond and Frozen Chi are modified.

Posted by X0X_LEAK on X (formerly Twitter), the update is expected on February 21, 2025. Players should await official confirmation from NetEase Games.

Leaked Patch Notes

Vanguards

Venom

  • Venom’s FRENZIED ARRIVAL has been changed from vertical Knockback to inwards knockback at a 75° angle
  • Ultimate cost: 2800 -> 2500

Captain America

  • Added the ability to use absolute will for defense during jumping
  • Vibranium energy saw: Projectile speed increased from 60m/s to 80m/s. Ejection speed after a hit increased from 100m/s to 150m/s

Thor

  • Removed cooldown after the Rune Awakening skill duration ends

Groot

  • Groot walls can be placed up to 18m (up from 15m)

Magneto

  • Primary 35 to 40
  • Curtain: Energy cost 50 to 65, Maximum duration 2 to 1.5

Doctor Strange

  • Base HP: 650 to 600

Duelists

Iron Fist

  • Base HP increased from 250 to 300
  • Jeet Kune Do’s 1st, 2nd, and 5th attack damage reduced from 32 to 30
  • 3rd and 4th damage reduced from 16 to 15
  • 6th damage reduced from 55 to 50
  • The cooldown time of each hit to reduce the combo attack increased from 1 second to 1.5 seconds, and the damage of each hit of the Sun Punch decreased from 19 to 10
  • HARMONY RECOVERY: Bonus HP provided increased from 50 to 150 with HP decay at 25/s
  • DRAGON’S DEFENSE: HP converted from block increased from 150 to 200

Mr. Fantastic

  • FLEXIBLE ELONGATION: Spell Field increased from 2.5 to 5m
  • Now knocks enemies outwards after landing
  • Charge increased from 8s to 10s
  • BRAINIAC BOUNCE: Damage increased from 50 to 70
  • Energy cost increased from 2800 to 3400
  • Damage fall off: Dmg starts decaying at 3m to a max of 50dmg at 10m

Iron Man

  • UNIBEAM: Damage increased from 120/s to 140/s
  • Armor Overdrive Unibeam increased from 180/s to 190/s

Hawkeye

  • Base Health: 250 to 275
  • Explosive arrows: Damage decreased from 20 to 15, spell field dmg increased from 25 to 32
  • CRESCENT SLASH: Cooldown decreased from 15s to 12s
  • Ultimate: Bow charge speed is accelerated, Draw speed increased from 1.2 to 1.35

Storm

  • Wind blade damage at 30m reduced from 70% to 60%
  • Aura:
    • Self-boost from 16% to 12%
    • Teamboost from 8% to 10%
  • Goddess Boost (Thunder): Self-boost dmg increased from 30% to 25%

Star-Lord

  • Ultimate cost: From 1200 to 1800

Scarlet Witch

  • Ultimate: 100 bonus HP applied on cast
  • Decays at 50/s after interrupt/end

Spider-Man

  • Web-Shooters: Recharge time decreased from 3s to 2.5s

Moon Knight

  • Ultimate: Khonshu’s fist speed reduced
  • Corrected the damage logic, removed 75 dmg for being in the middle of the spell field
  • Each fist now does 150 (up from 75)

Black Widow

  • Rifle Capacity increased from 8 to 15
  • Ultimate: Slow down effect reduced from 80% to 55%

Focusing Hole

  • Added a new effect on the hit enemy

Changes (incomplete)

Magik

  • ELDRITCH WHIRL (normal): Dmg decreased from 45 to 40
  • DEMON’S RAGE (normal): Dmg decreased from 80/s to 72/s
  • Ultimate: Cost reduced from 3700 to 3400

Hela

  • (Unsure) SOUL DRAINER: Damage falloff at 30m from 70% to 80%

These balance changes may impact the meta and gameplay strategies. Official patch notes from NetEase will confirm the final details.

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