No Man’s Sky: Adrift features a mysterious abandoned galaxy

No Man’s Sky Adrift Update Lets Players Explore an Abandoned Universe

No Man’s Sky is on the level of Cyberpunk 2077 when it comes to video game redemption stories. However, while CDPR has fully moved on from its sci-fi game, No Man’s Sky developer Hello Games continues to update it with new content. The latest update adds a new Adrift Expedition, taking players to an alternate abandoned universe.

Adrift Expedition features a mysterious abandoned galaxy

After beginning the expedition from the Expedition Terminus, No Man’s Sky players will find themselves on the hostile planet of Iapezuk. Players must fend for themselves as they escape and explore the eerily empty galaxy. They won’t find any aliens, operational space stations, or ships, and static blocks all communications. They will, however, find wreckage left behind by past space explorers and unearth clues about what happened there.

The Adrift Expedition started on Wednesday, and Hello Games says it “will run for approximately seven weeks.” Players who complete it will unlock rewards they can bring back to the main game. These include the new Iron Vulture ship and a high-capacity cargo Hauler featuring the new Industrial Metal Finish. No Man’s Sky players can also apply the finish to other ships via the Fabricator.

They can also recruit a spooky new Frigate, the Ship of the Damned. This badly damaged Exploration Frigate is surrounded by a strange cloud of blue haze and electric discharges. “Despite its ruined condition,” says Hello Games, “with no apparent crew, it sails on through the stars…”

Other rewards include radar-absorbing Stealth Paint as a customization option, Starship Wreckage Base Parts, in-game posters, and the Gnawing Scuttler Companion.

No Man’s Sky 4.70 Patch Notes

  • Expedition Thirteen, Adrift, will begin shortly and run for approximately seven weeks.
    • During the expedition, every star system has become abandoned, removing all NPCs, all active starships, and destroying system economies.
    • A number of other gameplay changes have been made to reflect the strange nature of this universe, including to gameplay events, to player communications, and to the distribution of various hostile entities.
    • Rewards include new posters, decals and titles; a set of starship wreckage base building parts; a vile and gnawing companion; a unique cursed frigate; several new starship customisation options; and the exclusive Iron Vulture hauler.
  • Introduced a number of significant memory usage optimisations.
  • Fixed an issue that caused base parts to pop in after loading.
  • Improved the speech audio of the Assembled Construct on the Space Anomaly..
  • Improved the audio for planetary titan worms.
  • Fixed an issue that could prevent the Space Anomaly from playing its warp-in effects.
  • Significantly improved the visual effects around the Space Anomaly’s Prime Terminal.
  • Fixed an issue that caused distorted Travellers to pop in when interacting with Unknown Graves.
  • Fixed an issue that could cause the crafting page to use incorrect text when attempting to build an object while lacking sufficient resources.
  • Fixed an issue that allowed markers belonging to separate resources to be merged together when part of the same clump.
  • Fixed a rare issue that could allow damaged technology to appear in the list of refinable items.
  • Planets with synthetic or robotic creatures will now report this information in the “Fauna” category of their data readout.
  • The purchase UI screen has been tweaked to improve clarity when the current item is unaffordable.
  • Fixed a number of rare issues where incorrect rewards were listed in the UI or in the interaction prompt.
  • Fixed an issue that prevented the Atlas Path from appearing in the Collected Knowledge section of the catalogue.
  • Fixed some misleading mission instructions in the They Who Returned mission while in an uninhabitable star system.
  • Fixed a number of rare mission blockers that could occur while reloading a save in the middle of space combat.
  • Fixed a number of rare blockers in A Trace Metal related to Tethys’ interactions.
  • Added a catalogue guidance mission for Atlantideum.
  • Improved mission text clarity in the event that a player travels a significant distance away from their current mission target.
  • Fixed a rare issue that could add an “ON PLANET” label to the Atlas Station’s marker.
  • Fixed a number of minor text issues.
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