It’s almost time for the story of JoJo’s Bizarre Adventure: All-Star Battle to be continued. In anticipation of the September launch of the new All-Star Battle R, producer Kentaro Matano took to the game’s official website to answer a few frequently asked questions about the upgrade to the 2013 original.
Since All-Star Battle R is a fighting game remaster, it’s only natural that the roster is huge. Fifty characters from across the JoJo universe are playable. Characters from Part 1 through Part 6 have had their models and voices tweaked to line up with the current version of the anime, but they will still retain their fighting style from the last game.
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As far as gameplay goes, players can now take advantage of mechanics like assist attacks, dash jumps, and Stylish Guard. The campaign and story mode from the original game are not included here, replaced with All-Star Battle, Team Battle, and Tournament modes. Matano also mentioned that you can customize each fighter’s looks with 850 different options, which means that there will be quite a bit of variety when you head online.
Speaking of, many fighting games have seen rollback netcode become the norm when it comes to online play. Matano confirmed that All-Star Battle R would not have this, possibly due to the age of the original game. The JoJo’s Bizarre Adventure fighter also lacks crossplay across platforms, although it does let players on Xbox and PlayStation fight no matter what generation of the console they’re on.
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Those who just want to jump into the battle can check out online battles in an Early Access Demo on PlayStation 4 and PlayStation 5 as of today. Their progress won’t transfer to the full experience, which releases on September 1st on PC via Steam and on September 2nd across PlayStation, Xbox, and Switch hardware.