Cyberpunk 2077 Patch Notes for December 12's Update 2.2
Photo Credit: CD Projekt Red

Cyberpunk 2077 Patch Notes for December 12’s Update 2.2

Cyberpunk 2077 has released a new update for December 12 on PS5, Xbox Series X/S, and PC, including several essential patch notes. Accordingly, fans are curious about the patch notes and what new features and fixes have been added.

Here is the patch notes list for Cyberpunk 2077’s Update 2.2.

New Cyberpunk 2077 Update 2.2 patch notes list

The following is the patch notes list for Cyberpunk 2077 Update 2.2, as listed on the official website.

New features

  • Other car manufacturers have adopted the CrystalCoatTM technology that was initially only designed for Rayfield Vehicles. The paint jobs for Herrera, Mizutani, Quadra, and Villefort vehicles can now be changed.
  • Kiroshi brings TWINTONETM. This offers fans more variety in their car’s paint jobs. Just follow the steps below to use the new paint job:
    • Scan a car with Kiroshi Optics
    • Switch to TWINTONETM tab
    • Save the car’s color scheme, a small fee will be charged for this.
    • Select the color scheme in the TWINTONETM database under CrystalCoatTM menu. Here you can find generic color schemes for CrystalCoatTM compatible vehicles and unique color schemes exclusive to scanned vehicle model.
    • Color scheme cloning is not authorized on quest vehicles, NCPD vehicles, and non-CrystalCoatTM compatible vehicles.
  • Vehicles compatible with TWINTONETM and CrystalCoatTM are indicated by a spray can icon on Autofixer.
  • This update also includes ten highly-requested Night City vehicles. These can be purchased from the Autofixer:
    • Mizutani Shion MZ1
    • Mizutani Shion Targa MZT
    • Thorton Galena GA32t
    • Thorton Colby CST40
    • Archer Quartz EC-L r275
    • Quadra Type del 66 640 TS
    • Quadra Type del 66 680 TS
    • Mahir Supron FS3-T
    • Villefort Deleon V410-S Cupé (Phantom Liberty exclusive)
    • Mizutani Hozuki MH2 (Phantom Liberty exclusive)
  • After Act 1, Johnny Silverhand will ocassionally show up in the passenger’s seat as V is driving. He will comment on things happening around them.
  • Overhauled Photo mode and multiple community-requested features:
    • Drone Camera is now a free camera instead of an orbital camera centered around V.
    • Increased camera range.
    • Full Collision (ON/OFF) – determines whether the camera respects in-game object collisions.
    • Lock Camera (ON/OFF) – locks the camera to avoid misclicking and ruining the frame.
    • Precise Camera (ON/OFF) – slows the camera down for easier aiming.
    • Aspect Ratio (PC-only. Custom-resolution screenshots are not available on consoles. Console systems can only export images in the standard 16:9 format.)
    • Characters tab: Spawn up to 3 NPCs for your photo, with a list of over 20 characters to choose from. You can adjust their expression, pose, and position.
    • Lighting tab: Spawn and adjust light sources.
    • Fixed the Depth of Field ghosting issue.
    • Added an Effect Intensity slider.
  • Kiroshi’s SmartframesTM allows users to display in-game Photo Mode shots via the Gallery menu. This can be done by interacting with the picture frames in V’s apartment.
  • Additional character customization options:
    • 32 eye colors
    • 18 lip makeup types
    • 17 nail colors
    • 10 cheek makeup types
    • 16 eye makeup types
    • 4 face scars
    • 5 eyebrow shapes
    • 4 face tattoos
    • 2 body tattoos
    • 8 cosmetic face cyberware options
  • Character Creator randomizer has been updated to include a Plain-to-Punk slider.
  • Additionally, Night City secrets.

Open world and quests

  • Rephrased objectives for quests that tell you to wait a specific amount to progress. The game is designed in a way that doesn’t always allow players to simply skip in-game time to advance the objective, instead requiring them to continue playing to trigger the next event.
  • Cyberpsycho Sighting: Where the Bodies Hit the Floor – Fixed an issue where no shard could be found on the cyberpsycho’s body, blocking progress.
  • Dream On – The Trauma Team AV on the roof will now be properly hidden in stealth mode.
  • Heroes – Fixed an issue where the quest, despite being completed, could remain marked as incomplete in the Journal with the optional objectives “Talk to Padre” and “Talk to the Valentinos.”

Gameplay

  • Fixed one of the katana finisher animations so that it properly decapitates enemies.
  • Iconic Synapse Burnout and Iconic System Collapse quickhacks will now be properly affected by the RAM cost reduction buff.
  • The icons for Tier 5+ and 5++ Behavioral Imprint-synced Faceplate will now be visible on the HUD while driving.
  • Fixed an issue causing the Synaptic Accelerator to stay active indefinitely if the player is detected while not in combat.
  • The car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller.
  • Fixed an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team.

Phantom Liberty

  • Balls to the Wall – Fixed an issue where it was impossible to exit the elevator and talk to Yuri because of an invisible wall.
  • Firestarter – Fixed an issue where fast travel could be blocked if the player saved the game soon after exiting Reed’s car.
  • Gig: Waiting for Dodger – After being freed, Bill and Charles will now be more mindful of their driving and avoid running over Dodger’s goons, preventing any unnecessary combat.
  • Hi Ho Silver Lining – The VIP section in the Heavy Hearts club will now be accessible to players who couldn’t meet with Mr. Hands due to a keycard being required to use the elevator.
  • I’ve Seen That Face Before – The garage door preventing players from reaching the meeting point will now be open.
  • Run This Town – The elevator in the Heavy Hearts club is now back in service, so V can finally meet with Mr. Hands.
  • Somewhat Damaged – Fixed an issue where the prompt to unplug the cables from the Neural Network system was missing.
  • The Killing Moon – Fixed the issue of a wall blocking the path when carrying Songbird to the shuttle.

Other fixes

  • Fixed an issue where TV program sound was muted or too quiet.
  • Fixed an issue where CrystalCoat™did not apply properly after entering a vehicle.
  • Due to popular demand, we’ve lowered the Trauma Drama high scores.
  • Adjusted V’s mouth movement in various scenes, including the endings.
  • Fixed the issue of voiceover cutoff during the Ebunike station announcement on NCART.
  • Fixed ray-traced shadows for V in Photo Mode.

PC Fixes

  • You will now be able to properly rebind W and S to different actions other than their default settings in the Vehicle category.
  • Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs.
  • Added more Razer Chroma effects for some sections in Phantom Liberty and romance scenes.

Cyberpunk 2077 was developed by CD Projekt Red, best known for their work on The Witcher series.

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